4/22/2024 0 Comments Starfall calendar months![]() ![]() Using the method of triangulation described above, we can find out how these “units of dirt” correspond to metric units.When terraforming the land you use a shovel to dig or drop dirt - you add or subtract one “unit of dirt” with each action of the shovel. Whenever we see sloped tiles defining the 3D landscape, the elevation of slopes is given in terms of the amount of “dirts" dropped. Finally, talking about measuring heights, we must look at another basic unit of measurement used in the Wurm world: “dirts”.(In a standard mine tunnel, which has a default ceiling height of only 3m, you are still able to build a one-storey-house, though.) (*) Note: the ground floor of a house has an increased height of 3.3 m. (Please note that the result has to be rounded, due to the immanent inaccuracy of this method.) Here is a list of heights for some arbitrary objects, just to give some examples: Thus, our avatar of Magranon would have a height of: Here is an example: For a distance of 40 tiles (T=160m) we measure an angle of 14°. You then get the height H by using this formula: Additionally you need to measure the horizontal distance, which you obtain by counting the number of tiles T (remember: one tile corresponds to a distance of 4 meters). As we have no means to measure angles in-game, we need to use a graphics program to determine the angle on the screenshot. To do so, take a screenshot (as shown in the example) and measure the angle (α) between the ground and the top of the object, as seen from the reference point. To use triangulation to determine the height (H) of an object, you must first define a reference point. Triangulation is thus recommended in such situations: ![]() However, when it comes to measuring heights and slopes, the spyglass is not quite accurate enough to always yield reliable results. Exact linear distance can easily be gleaned by using a spyglass, as this tool will display the exact distance between the user and any distant object targeted within its viewing crosshairs.Subsequently, 250 tiles then equals what would be, in real-life, 1 kilometer. A relatively flat tile represents what in real-life would be a 4 meter by 4 meter square.In the 3D world of Wurm a tile can be either flat or inclined, so that one or more of its corners can be higher or lower than the others. Tiles are the equally sized squares that the landscape of Wurm Online is entirely composed of. ![]()
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